Final Effects Complete 7.0.0 AE Release Notes

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Boris Final Effects Complete AE 7.0.0 Release Notes

Welcome to BorisFX

For more information about FEC AE 7 software updates, other Boris products, and additional resources, visit our web site at http://www.borisfx.com.


FEC AE 7 supports the following host applications:

Mac OSX 10.6, 10.7, and 10.8:

• Adobe After Effects and Premiere Pro CS4, CS5, CS5.5, and CS6

Windows 7 64:

• Adobe After Effects and Premiere Pro CS4, CS5, CS5.5, and CS6


What's New in FEC AE 7 (Summary of major changes since FEC 6):

• Ten new filters including an array of unique new transitions: Film Glow, Flicker Fixer, Lens Flare 3D, Organic Strands, Particle Emitter 3D, Stage Light, Videoscope, and Wild Cards.

• 32 bit float processing in After Effects.

• Addition of the Integrated Beat Reactor with external audio file support enabling Beat Reactor usage in Premiere Pro.

• Numerous bug fixes.



FEC AE 7.0.0 - Known Issues and Limitations:

Known issues that are specific to Mac OS:

• When taking an AE project that uses BCC 3D Objects created on Mac CS4 or earlier, and opening that project in CS5 (Mac or Windows) Texture Files or Bump Files referenced in the 3D Objects' materials will not be found by the plugins and will need to be manually reset to get the effect to appear as expected. (In this case a warning is displayed.)

• When using the 3D Objects category of effects on Mac OS, enabling the "Transparent Object" checkbox will result in the object becoming fully transparent (so this feature is not useful on Mac).

• Stage Light renders black on Mac AE CS4 only.

• Previewing BCC Damaged TV to RAM in AE CS4, particularly on older graphics cards, can lead to low memory warnings. Increasing the reserved memory in the AE preferences may help work around this problem.

• In Mac CS4 only, Pan and Zoom renders with incorrect colors in 16bit and float projects.


Known issues that apply to both Mac OS and Windows OS:

• Fixes to the Add blend mode in the new particle filters may cause previously created projects which used the Add blend mode to render with lighter colors in regions where particles overlap.

• In the new particle filters, particulary Particle Array 3D, particles with the same Z depth can sometimes exhibit clipping errors when Depth of Field is enabled.

• In BCC Particle Emitter 3D the interaction layer is not working accurately with 3D Text layers unless they are precomposed at comp dimensions.

• Some BCC OGL filters can cause unexpected behavior when scrubbing on screen overlay widgets in 4K comps.

• In BCC Particle Emitter 3D, changing the Blend Mode in the Spawn group can unexpectedly affect the main particle compositing.

• Using time reversal on a precomped layer containing BCC Looper can cause unexpected behavior.

• As part of the new Motion Tracker workflow, if you change the tracker search width, target width, color space, or accuracy after an initial tracking pass, you must now reset the tracker data with the reset button in the tracker banner before starting a second tracker pass. (This is not necessary if only the tracker point picker location has changed.)

• In 3D Objects filters when using the Comp Light Spotlight and AE Camera, the spotlight cone gets larger when viewed at lower resolutions so this feature should be previewed at full rez.

• In Type on Text the Line Leading in the text entry preview window does not accurately match up with the leading in the rendered result and the leading may need to be adjusted to generate the desired final render.

• Several render quality improvements were made to Film Glow, particularly when applied to content with an alpha channel. As a result of these improvements, previously saved Film Glow projects may render somewhat differently when opened in 8.0.1 or higher.

• Due to fixes in random number generator pattern differences between mac and win projects, you may see differences between random patterns in saved BCC7 projects when opened in BCC8. The overall “look” will remain the same but the details of the random patterns may shift.


Known issues that are specific to Premiere Pro:

• Versions of Premiere Pro prior to CS6 have problems getting the correct frame with filters that access layers at alternate times when applied to trimmed clips. Adobe resolved this issue in Premiere Pro CS6 but in prior versions of Premiere Pro you may need to export trimmed sections and reimport them as untrimmed in order for time based features such as Optical Stabilizer, Motion Key, or the Motion Tracker to work properly.

• In Premiere Pro only, enabling the Use Individual Layers control in BCC Pin Art will generate a rendered error message.

• Currently the only way to select from the list of installed image shapes in the new particle filters on Windows Premiere Pro is to use the prev/next arrow keys to step through the list which is inconvenient due to the length of the list. Using a host layer to define a particle shape can prove a convenient workaround.

• Preset banner popup menus do not work in Premiere Pro on Windows. Presets must be loaded with the Load (L) button instead.

• Features that make reference to host cameras, lights, 3D layers, or mask paths are relevant only when running in After Effects and should be ignored in Premiere Pro hosts.

• Stacking multiple BCC filters on a single clip when one of those filters accesses frames at other times (such as for temporal blurring or time remapping) can lead to performance degradation or psuedo-hanging. It is recommended that BCC filters which access frames at alternate times should be applied singly.


Registration and Technical Support:

Make sure to register your product in order to receive the latest technical and upgrade information. Registered users are often eligible to download free BCC filters from the Boris FX website. Any free filters will be available on the Downloads page at http://www.borisfx.com.

You can register online at http://borisfx.com/support/register.html. We offer registered users one year of free technical support starting from the date of purchase.


Contacting Technical Support:

For technical support, contact Boris Continuum Complete AE technical support specialists:

web: http://www.borisfx.com/support/

e-mail: support@borisfx.com



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