Boris Continuum Complete 8.1.0 for Sony Vegas Release Notes
From BorisFX
Boris Continuum Complete 8.1.0 for Sony Vegas Release Notes
Welcome to BorisFX
For information about BCC 8 for Sony Vegas updates, other Boris products, and additional resources, visit our web site at http://www.borisfx.com.
BCC 8 for Sony Vegas supports the following host environments:
• Windows 7 64
• Sony Vegas 10.e - 32 and 64 bit
• Sony Vegas 11 (version 594/595 or higher) - 32 and 64 bit
What's new in BCC 8 for Sony Vegas (Summary of major changes since BCC7):
• True 32bit float processing support
• Integrated Beat Reactor added to many filters enabling audio driven animation
• New/Revised filter categories
• 32 new filters:
-3D Extruded Image Shatter
-Brick
-Burnt Film
-Cloth
-Fire
-Film Glow
-Flicker Fixer
-Fractal Noise
-Glow Matte
-Granite
-Lens Flare 3D
-Mixed Colors
-Noise Map 2
-Organic Strands
-Particle Array
-Particle Emitter 3D
-Particle Systems
-Pin Art
-Premult
-Reptilian
-Rock
-Stage Light
-Star Matte
-Stars
-Steel Plate
-Tile Mosaic
-Veined Marble
-Videoscope
-Weave
-Wild Cards
-Wood
-Wood Planks
What's new in BCC 8.1.0 for Sony Vegas:
• Depth of Field support in the new particle filters (Particle Emitter 3D, Organic Strands, Wild Cards, Particle Array 3D, Pin Art 3D).
• Fixed sporadic instability when first applying filters from the 3D Objects category in a new session.
• Significant performance improvements in 3D Objects filters.
• Improved performance and render quality with the antialiasing modes in the new particle filters. Using the High quality mode now renders twice as fast as previously and with better quality making it largely unnecessary to use the Higher and Highest settings.
• Motion Tracker workflow improvements including the ability to jump ahead in the timeline instead of tracking frame by frame.
• Enabled support for TGA image formats in Pan and Zoom in 64bit hosts (was already present in 32bit hosts).
• Enabled support for PSD (Photoshop) image formats in Pan and Zoom.
• Enabled support for 16bit TIFF files (without alpha channels) in Pan and Zoom.
• Fixed problem with Wild Card displaying the wrong frames in the second half of interlaced clips.
• Fixed cases where the Compare Mode didn't display accurately when using the Pixel Chooser.
• Fixed incorrect rendering in Damaged TV when stacked with other BCC OpenGL filters.
• Fixed dark fringes around alpha objects when using Radial Blur.
• Fixed render differences between 8 and higher bit depth renders of BCC Snow and sporadic animation jumps in higher bit depths.
• Fixed problem in the new particle filters with all built in lights using the same spot/point setting as Light 1 regardless of the setting for the individual light.
• Fixed incorrect renders on the last frame/field of Pan and Zoom animations when Ease Out is set to 0.
• Improved render quality of the outer portions of Lens Flare 3d gradients.
• Fixed support for 24bit AIF files in the Beat Reactor.
• Fixed problem in Organic Strands with getting only a single strand when using Accelerated Sprites as the particle shape.
• Fixed problem in the new particle filters whereby the Spawn Particle Opacity control would sometimes have no effect.
• Fixed rendering of the Lines options in Damaged TV
• Improved render quality in Stage Light when using the Reach functionality and when using multiple overlapping lights.
• Fixed uneven animation when keyframing the Smoke Speed parameter in Stage Light.
• Fixed loading of the Sunset reflection option in 3D Object materials.
• Fixed problem where 3D Objects filters would not auto-animate when applied to static static generators, stills, or empty events.
• Added missing docs and presets to several of the filters which were new to BCC8 Vegas.
• Implemented workaround for a host problem specific to Vegas 11.683 with parameters appearing to be disabled when they shouldn't be or with point pickers controls failing to open. A side effect of this fix is that controls are never enabled/disabled in BCC effects in Vegas 11.683.
• Fixed problem where 3D Extruded Image shatter when applied as a transition would fail to correctly composite the shards over the incoming layer.
• Fix problem where Optical Stabilizer would not correctly force reanalyzing the footage if the Smoothing Range parameter was adjusted after the initial Analyzation pass.
• Applying Videoscope to any footage with an alpha channel now premultiplies the image over black before analyzing color data.
• Fixed problem where Optical Stabilizer produced jitter in the second field when applied to progressive media in an interlaced project. Note, you must manually set the new "Mixed Media" popup menu to “Progressive Media in Interlaced Project” to avoid this bug.
• Fixed sporadically incorrect particle positions in Particle Emitter 3D.
• Fixed problem in Extruded Text and Type on Text where hitting the spacebar once in the text editor would sometimes insert two spaces.
• Fixed skewed particles in Particles Emitter 3D in non-square PAR comps.
• Fix skewed light geometry in Stage Light in non-square PAR comps.
• Numerous additional bug fixes.
BCC 8.1.0 for Sony Vegas - Known Issues and Limitations:
• Pan and Zoom supports TGA images in the 32bit versions but not in the 64bit versions so when opening 32bit projects in 64bit applications the TGA files will not be recognized. As a temporary workaround the TGA files can be converted to another format such as JPG/TIFF and then reselected with the External File button.
• In BCC particle filters if you change a keyframe for a parameter whose full animation history affects the particle rendering (such as the keyframed history of the particle emitter location), any previously cached frames that are more than one keyframe away from the changed keyframe will not be automatically recalculated. This only happens if the keyframe in question is edited in the lanes or curves view of the animation timeline. If the parameter value is changed with the parameter control directly then this stale cache problem does not occur. To force cached frames to be recalculated you can make a tiny change to some paremeter in the effect which will refresh all frames without changing the overall look of the effect.
• In Particle Emitter 3D keyframing the Wind X/Y/Z sliders can yield unexpected movement of the particles and as a temporary workaround these parameters should remain static.
• In Optical Stabilizer incorrect stabilization can result if a clip's trim points are edited after the clip has been partially or completely analyzed. As a temporary workaround you can adjust the trim points prior to analyzing the clip or you can force reanalyzation after changing the trim points by increasing the Stabilization Samples parameter in the Optical Flow group by 1 unit.
• In Optical Stabilizer when using the Smoothing mode with AutoScale enabled, black borders can appear on the edges of the clip if the Smoothing Range is modified after the clip is analyzed. As a temporary workaround you can set the Smoothing Range prior to analyzation or you can force reanalyzation after changing the Smoothing Range by increasing the Stabilization Samples parameter in the Optical Flow group by 1 unit.
• The Beat Reactor audio graph becomes less accurate as the Freqeuncy Resolution is increased to high values. As a temporary workaround use low values near the default setting of 32.
• The Beat Reactor audio graph shifts by a noticable amount when resoltuion is less than full. Set the preview resolution to full when setting up Beat Reactor clips to avoid any discrepancies between preview and final renders.
• Some BCC transitions do not work as when applied as one sided transitions to the front of a clip or when applied to clips with alpha channels. This can generally be worked around by applying the effect as a VideoFx transiton with media separated on different tracks if necessary rather than applying as a true transition.
• If a project is saved after loading a preset in the BCC effect controls and this preset is removed from the system (or the project is copied to another system that doesn't contain this preset), then when the project is reopened the UI for the effect does not appear correctly. This can be worked around by reinstating the missing preset and relaunching vegas or by saving the settings as a Vegas preset, deleting the filter, and loading that vegas preset in a new instance of the filter.
• In filters with more than one Motion Tracker point (e.g. BCC Witness Protection), saving/loading the motion tracker data only works for the first tracker point.
• Filters which access frames at alternate times such as the Time category filters can produce unexpected jitter when applied to clips that have more horizontal frame aspect than the project's frame aspect.
• BCC Posterize Time can show interlacing artifacts when applied in interlaced projects. As a workaround you can prerender Posterize Time clips in progressive projects which will produce correctly posterized frames when reimported into interlaced projects.
• BCC Stars will occasionally exhibit horizontal bands of artifacts in the star field and galaxy controls.
• In BCC Particle Systems (but not in Particle Emitter 3D), particles are rendered as if progressive even when in interlaced projects thus yielding less fluid motion in fast moving particle animations.
• BCC LED shows occasional mis-colored dots on Quadro FX 3500 cards.
• The Boost Exponential apply modes can show artifacts in Velocity remap. Other apply modes should be used as a temporary workaround.
• Using Image Collection shapes to define particle shapes in Particle Array and Pin Art can show clipping artifacts if the particle size is large and the apply mode is normal. Use alternate particle shapes, smaller particle sizes, and/or the Add apply mode as a temporary workaround.
Using BCC 2 to 1 Transforms:
- In Vegas Pro for an effect to be able to access an alternate video layer (a layer other than the layer the effect is applied to) for processing it needs to be applied on a per track basis as a 2 to 1 Transform. Boris Continuum for Sony Vegas Pro currently offers the following filters as 2 to 1 Transforms:
Edge treatment for keying and alpha effects (uses a softened area of the background to composite on foreground):
- Light Wrap
Composite effects (combine layers according to blend modes, allow for mixing multiple blend modes, using user defined regions and image based channels to define blend area etc.):
- Boost Blend
- Composite
- RGB Blend
Displacement effects (can be used to access the layer below the filter layer as a displacement map):
- Displacement Map
- Polar Displacement
- Vector Displacement
Two-Image effects (allows accessing the layer below as an alternate foreground/background layer when compositing or as an alternate particle face):
- Corner Pin
- Match Move
- Wild Cards
Registration and Technical Support:
Make sure to register your product in order to receive the latest technical and upgrade information. Registered users are often eligible to download free BCC filters from the Boris FX website. Any free filters will be available on the Downloads page at http://www.borisfx.com.
You can register online at http://borisfx.com/support/register.html. We offer registered users one year of free technical support starting from the date of purchase.
Contacting Technical Support:
For technical support, contact Boris Continuum Complete technical support specialists:
web: http://www.borisfx.com/support/
e-mail: support@borisfx.com
- END


