Designed to generate photo-realistic lightning bolts and plasma streams that will automatically flash or move over the image to which the filter was applied.
Finds edges based on pixel-to-pixel differences in any chosen channel in the source image or in the Edge Source Track and applies light to these edges.
Masks the light source with a ring. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
Produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.
Creates a textured light using a noise map pattern. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.