BCC 6 AE System Requirements

Supported Hosts
System Memory Requirements
Supported Operating Systems
Supported OpenGL Configurations

Supported Hosts
BCC 6 AE has been extensively tested in the following host applications:

• After Effects 7 Macintosh and Windows
• Adobe After Effects CS3 Macintosh and Windows
• Adobe Premiere Pro CS3 Macintosh and Windows
• Adobe After Effects CS4 Macintosh and Windows
• Adobe Premiere Pro CS4 Macintosh and Windows

All other After Effects-compatible host programs can be used by selecting Custom Install option in the installer and navigating to the plug-in folder of the host program. We suggest that you use our trial version prior to purchasing BCC 6 AE for any host program not listed above.

The 3D Objects category of filters do not operate as expected in Premiere Pro and have been removed from the product installer. However, one filter, the BCC Layer Deformer, still appears in the BCC effects listing in the Premiere Pro interface. If you apply this filter to a clip in Premiere Pro, a message will appear on-screen informing you that this filter does not apply within this host.

Please note that Apple Final Cut Pro and Apple Motion require a a separate version of BCC 6 (BCC 6 FxPlug.)

Quantel® Q Systems and Liberty Paint® hosts require V. D. S. Synapse® software and BCC 5 AE.

Minimum System Memory Requirements
The following memory requirements are recommended for both Macintosh and Windows users:

• Minimum 2GB (assigned to host application)
• Recommended 2GB+ (assigned to host application)

Supported Operating Systems
Boris Continuum Complete 6 AE supports the following operating systems:

Macintosh
Mac OS™ X 10.4.x (Tiger)
Mac OS™ X 10.5.x (Leopard)

• Please note that the 5 filters in the BCC 3D Objects category require Intel Mac systems with Mac OS X 10.5 (Leopard).

Windows
Microsoft® Windows® 2000
Windows XP®
Windows Vista®

Supported OpenGL Configurations
Currently Boris Continuum Complete includes two groups of filters that are OpenGL dependent. These groups are: BCC 3D Objects and BCC OpenGL. All of the filters that are in these groups are OpenGL-dependent. OpenGL is required to use these filters.

Working with OpenGL
Boris Continuum Complete’s OpenGL hardware acceleration speeds rendering for all filters in the BCC 3D Objects and the BCC OpenGL categories. OpenGL is a
cross-platform standard that dramatically improves interactivity and rendering. “GL” stands for graphics library. ”Open” refers to the ongoing, industry-wide contributions to its evolution. OpenGL is built into both the Windows and Macintosh operating systems as well as a wide variety of display cards. More details about OpenGL are available from www.opengl.org

Currently Boris Continuum Complete includes several filters that are OpenGL dependent. These are:

BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare, BCC Lens Flare Advanced, BCC Damaged TV, BCC Scanline, BCC LED, BCC Prism, BCC 3D Extruded Image Shatter, BCC Extruded Text, BCC Extruded Spline, BCC Type-On Text, BCC Layer Deformer, BCC Lightning and BCC Tile Mosaic. OpenGL is required to use these filters.

OpenGL Acceleration Requirements
The first time you apply any of the OpenGL filters, BCC performs a fast, automatic test to look for the specific OpenGL capabilities. If your configuration passes this internal test, the filter opens with OpenGL enabled. If your configuration does not pass, an error message displays instead of the image, and OpenGL is disabled. However, depending on the error message, you may elect to enable OpenGL manually.